Juntendo University and Pulse Co., Ltd. applied for a patent application for a medical VR system in the joint research "Clinical research on chronic pain relief using VR" to relieve chronic neuralgia, anxiety and stress at the time of admission.The service name will be changed to "Uraraka VR" and the pilot will be provided.
Based on clinical research by Professor Shigeo Horie of Juntendo University Graduate School of Medicine and Professor Masako Iseki of Anesthesiology School of Medicine, the medical VR system "Uraraka VR" has become chronic and alleviates anxiety at the time of admission. It was developed for the purpose of alleviating neuropathy pain.It is a mobile-integrated VR that is easy to carry, and can be used even when lying on its back (supine position).It can be used in any posture, such as at home or in the bed at the time of hospitalization.
This is the world's first VR service that enables relief of anxiety and chronic pain even in ordinary households.In particular, I would like people with chronic neurological pain such as nerve withdrawal injury and phantom limb pain to try it as a suggestion for how to deal with pain and anxiety.In addition, for clinics and medical providers, we provide a management screen that aggregates usage status in real time.The NRS / VAS scale (pain degree) of daily VR users can be statistically measured from the management screen.
VR can instantly change the patient's environment and may be separated from the "concentration" and "attachment" to feeling pain.It has been found that playing video games reduces anxiety, fear, and pain by acting on the "amygdala" area of the brain, which is associated with anxiety, fear, and pain, and the motor nerves that move the senses and fingers work.Also, when you get "reward" in the game, dopamine, a hormone in the brain, is produced, and it has recently been found that this dopamine also suppresses pain and fear.From these things, it is expected that "VR medical treatment" can alleviate chronic neuralgia, anxiety and stress at the time of admission by utilizing VR for medical treatment or regular use as treatment. There is.