AEON Fantasy Co., Ltd., which handles amusement facilities such as "Morley Fantasy," has started joint research with the University of Tokyo Graduate School of Interdisciplinary Information Studies to connect the play of digital games to Manabi.
AEON Fantasy is promoting "edutainment," an experience that combines "entertainment" and "education," and this joint research is "a child's ability while being absorbed in it." The purpose is to establish a theoretical framework and practical methods in order to realize an environment in which "the mind, the head, and the body grow" to the maximum extent possible.
In addition, according to a questionnaire survey by AEON Fantasy, while children's game time is increasing, 94.5% of parents have some anxiety about the game (eg, less study time, less outdoor play, weaker body, etc.). On the other hand, it was found that 78.3% of parents were worried, but felt some positive effect on the game (eg, sharing common topics between children, improving concentration, etc.). rice field.For this reason, we will also carry out activities to provide research results on the mechanism by which time spent playing games leads to the growth of children.
In the joint research, for popular digital game titles, content that contributes to learning and growth, evaluation of how to play, creation of learning programs and instruction guides to be introduced in classes and extracurricular activities, development of play support methods Make an evaluation.
"Game College Lv2021", an online school developed by educational institutions, companies, and AEON Fantasy that participates in the project by conducting empirical research to develop thematic model activity plans and create activity program guides and facilitator guides during FY99. We will continue to introduce it on a trial basis in lessons, etc., and provide research results widely to society.
Toru Fujimoto, an associate professor of the Graduate School of Informatics at the University of Tokyo, said that research on education using games has been mostly aimed at developing teaching materials for conventional school education, and research that enhances informal learning is sufficient. "We believe that this joint research will not only provide children with rich learning and growth through playing games, but also provide insights that will enrich learning as an adult." I am. "